The word 'audio' was first used in 1900's to refer to sound vibrations you can hear.
However, a century later we understand that audio is more than what meets the ear - it's a perceptible vibration understood through both touch and hearing.
Speakers were invented with the single purpose - to engage our sense of hearing.
Yet this accesses only a portion of audio information that can be understood by the human body, limiting the ability to create new experiences in both real & virtual settings.
There has to be another way to create sound that is not a speaker.
We explored every existing audio option, but none could create a sound experience that leverages the full range of sound perceivable by our ears and sensations felt through our skin - a fully embodied audio experience.
Today, accessible and personalized listening experiences — based on how the human body understands the entire spectrum of audio — are finally possible.
Embodied Sound™ is one of the first of these experiences.
It is the manifestation of multi-sensory interactions, transforming ordinary objects into audio sources for an unparalleled relationship with sound.
Smart software that controls vibration, creating real-time multi-sensory experiences from any audio input. Embodied Sound™ is our first (patent-pending) invention, created to immerse users into any entertainment as they hear and feel every moment.