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The Future of audio production

We spent years asking broadcasters for isolated feeds of the sounds that make sports experiences unforgettable. The crisp bounce of the ball on hardwood or a player calling for the ball to set up a game-winning shot. But with manual workflows and noisy environments, capturing those moments was nearly impossible.
That’s why we invented Virtual Sound Engine. a platform that automates the capture and isolation of sound objects, streamlining production for live broadcasts, replays, and post-production.

From Channels to Objects

Traditional Broadcast Audio

Channel-based systems rely on manual mic control, introducing complexity, human error, and unwanted noise.

object-based broadcast audio

Virtual Sound Engine treats each audio source, like a player, ref, or ball, as a distinct sound object, giving engineers unmatched precision and flexibility.

How Virtual Sound Engine Works

increase capture resolution

Virtual Sound Engine is embedded software that sits between your mic inputs and mix outputs. It handles any microphone configuration, even dense arrays with 96+ lobes and generates a high-resolution sound map.

capture sound objects

Using object-tracking data or a manual spotlight, VSE’s audio focus function isolates the precise sound area in real time. The output is a set of raw sound objects that can be used as-is to automate mixes. things like like court effects feeds, or enhanced for deeper storytelling.

apply advanced dsp

When refinement is needed, VSE supports advanced AI/ML DSP tools. whether it’s cleaning up game action, isolating player vocals, or balancing ambient elements like crowd noise.

The Impact on Audio Production

Broadcasts

Precision at the Point of Capture

Isolate game sounds, vocals, and crowd ambiance in real-time, automating workflows while giving engineers more creative control.

post-production

Smarter Editing with Isolated Tracks

Feed clean sound objects into your DAW; ready for enhancement using EDGE tools or approved third-party DSP. Save time, improve quality, and expand creative flexibility.

next-gen

Personalized & Volumetric Audio

Create immersive, personalized audio for spatial and interactive media. Object-level sound unlocks new formats and fan experiences across emerging platforms.

virtual sound engine 1.0

  • 64x64 Channel Audio Engine
  • 64 User-Definable Capture Lobes
  • 1 Manually Tracked Spotlight Object
  • Up to 32 Fixed Audio Capture Zones
  • Up to 32 Automatically Tracked Objects*
  • 4 Mix Busses + 27 Passthrough Outputs
  • Bundled with Loopback and Mainstage for routing and plugin hosting
  • Partner-Specific Advanced AI/ML DSP

manual audio focus

automated audio focus