We spent years asking broadcasters for isolated feeds of the sounds that make sports experiences unforgettable. The crisp bounce of the ball on hardwood or a player calling for the ball to set up a game-winning shot. But with manual workflows and noisy environments, capturing those moments was nearly impossible.
That’s why we invented Virtual Sound Engine. a platform that automates the capture and isolation of sound objects, streamlining production for live broadcasts, replays, and post-production.
From Channels to Objects
Traditional Broadcast Audio
Channel-based systems rely on manual mic control, introducing complexity, human error, and unwanted noise.
object-based broadcast audio
Virtual Sound Engine treats each audio source, like a player, ref, or ball, as a distinct sound object, giving engineers unmatched precision and flexibility.
How Virtual Sound Engine Works
increase capture resolution
Virtual Sound Engine is embedded software that sits between your mic inputs and mix outputs. It handles any microphone configuration, even dense arrays with 96+ lobes and generates a high-resolution sound map.
capture sound objects
Using object-tracking data or a manual spotlight, VSE’s audio focus function isolates the precise sound area in real time. The output is a set of raw sound objects that can be used as-is to automate mixes. things like like court effects feeds, or enhanced for deeper storytelling.
apply advanced dsp
When refinement is needed, VSE supports advanced AI/ML DSP tools. whether it’s cleaning up game action, isolating player vocals, or balancing ambient elements like crowd noise.
The Impact on Audio Production
Broadcasts
Precision at the Point of Capture
Isolate game sounds, vocals, and crowd ambiance in real-time, automating workflows while giving engineers more creative control.
post-production
Smarter Editing with Isolated Tracks
Feed clean sound objects into your DAW; ready for enhancement using EDGE tools or approved third-party DSP. Save time, improve quality, and expand creative flexibility.
next-gen
Personalized & Volumetric Audio
Create immersive, personalized audio for spatial and interactive media. Object-level sound unlocks new formats and fan experiences across emerging platforms.
virtual sound engine 1.0
64x64 Channel Audio Engine
64 User-Definable Capture Lobes
1 Manually Tracked Spotlight Object
Up to 32 Fixed Audio Capture Zones
Up to 32 Automatically Tracked Objects*
4 Mix Busses + 27 Passthrough Outputs
Bundled with Loopback and Mainstage for routing and plugin hosting